When the game starts out, you’re invited to create a pair of Rangers. "The amount of build potential here is incredible, even if it does take some time for a specific character to come into their own." Then again, you might also come across some friendly merchants allied with the different factions who offer some nice gifts if you’re beloved enough. Random encounters also occur on the map, which means a posse of mutant frogs could suddenly ambush you. ![]() There’s much more to see, from homesteads occupied by violent raiders to strongholds full of psychotic clowns. The Bizarre, home of the Monster Army, is also interesting with its underground market and diverse interests, while Denver is home of the fanatic Gippers. It’s not just the market square or adjoining areas like Broadmoor Heights that are full of intrigue. Even as you help a cranky landlady deal with a troublesome tenet or help evict some remaining Dorseys from a clothing shop, the overarching history and lore of the city opens up. The swift pacing and side quest design further aids this. Colorado Springs’ sordid history is laid bare, along with it’s imminent future – even with The Patriarch’s strict ruling, the city seems on the verge of coming undone. Criminals are fastened to pillories so they’ll freeze to death refugees swarm in due to gang violence on the plains factions like the Hundred Families skulk behind the scenes and the Marshals swing between stoicism and corruption. You’re essentially thrown into a huge melting pot. There’s a greater sense of urgency here compared to Wasteland 2‘s opening. Nevertheless, you meet with Buchanan, exact either justice or vengeance on a captured Dorsey, and quickly learn what’s needed in return for Buchanan’s aid – capturing Liberty, Valor and Victory, The Patriarch’s three children gone bad. On the way, you’re ambushed by the Dorseys and subsequently emerge as the loan survivors. The story sees your squad, Team November, venturing outside Arizona to receive aid from Saul Buchanan aka The Patriarch, a despotic figure in charge of Colorado Springs. "Even as you help a cranky landlady deal with a troublesome tenet or help evict some remaining Dorseys from a clothing shop, the overarching history and lore of the city opens up." ![]() It does this with a certain air, one that sprinkles dark humor into a cauldron of post-apocalyptic despair, where “good” is replaced with “the lesser evil” and horrifying consequences are part of life. ![]() That’s why Wasteland 3 is so remarkable – it not only leverages this premise while introducing a brand new region but also improves on the tactical combat, dialogue systems, world-building, decision-making, and so on and so forth. As the crowd-funded successor to Wasteland, whose setting laid the foundation for the Fallout series, it had an excellent blend of old-school RPG exploration, survival and tactical combat. It’s strange that Wasteland 2 is almost six years old at this point.
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